Computing
COMPUTING
At Somerset Bridge Primary School, we are very lucky to have a wealth of technology at our disposal. The devices we use in school are always being updated and from a young age the children enjoy regular use. We have extended our resourcing of Computing through the purchase of more challenging equipment such as LEGO Mindstorms in KS2 and Code Bugs in KS1. This will give the pupils a wider variety of experiences with practical Coding and give them greater understanding of programming.
We follow the new Wessex planning which allows us to develop our own curriculum. The units of work are based around five key areas. These are programming, multimedia, online safety, technology in our lives and handling data.
We also plan to take part in Global events such as Hour of Code and continue to develop our E-Safety programme of events with the help of our E-Cadets. Due to current circumstances, our e-cadet programme is not running. However, as soon as it is possible, we look forward to recruiting new e-cadets across the school, to promote online safety. We will also develop the progression of learning through the school with each pupil having their own folder of work in their class folder.
Computing is very much a practical subject, in which invention and resourcefulness are encouraged. The children come to school with already many skills in this area. Here at Somerset Bridge, we develop these through fun engaging lessons.
In Key Stage One children will develop an awareness of keeping information private online and can begin to use and predict what happens with basic programming. They can add information and sort it in different ways and be creative with different technology tools.
In Key Stage Two the children will continue to develop their understanding of E-Safety through correct use of social media and online gaming. They will be able to use logical steps for programming and recognise how to debug. They will be able to organise data in different ways and use a variety of different media for effect.