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Computing

COMPUTING

 

In Key Stage One children will develop an awareness of keeping information private online and can begin to use and predict what happens with basic programming. They can add information and sort it in different ways and be creative with different technology tools. 

 

In Key Stage Two the children will continue to develop their understanding of E-Safety through correct use of social media and online gaming. They will be able to use logical steps for programming and recognise how to debug. They will be able to organise data in different ways and use a variety of different media for effect.

 

We plan to extend our resourcing of Computing through the purchase of more challenging equipment such as LEGO Mindstorms in KS2 and Code Bugs in KS1. This will give the pupils a wider variety of experiences with practical Coding and give them greater understanding of programming. We also plan to take part in Global events such as Hour of Code and continue to develop our E-Safety programme of events with the help of our new group of E-Cadets. We will also review our use of the Wessex Planning tools and develop the progression of learning through the school with each pupil having their own folder of work that follows them through their entire time in Somerset Bridge.   

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